The Rocket Labs playlist adds another stadium to its lineup with the debut of “Octagon” this September!
Available for both Online and Offline Exhibition play, “Octagon” is VR-themed like other Rocket Labs Arenas, but the large, eight-sided walls are what set it apart.
The “Octagon” arena isn’t the only addition headed to Rocket League, as two more variants of classic traditional fields,”Urban Central (Dawn)” and “DFH Stadium (Stormy),” are coming as well. As always, both variants will be included for Online and offline play in Exhibition and Private matches, and the Ranked Playlists as they should be. Check ’em out below!
related links: • http://www.rocketleaguegame.com/?p=1613Author: Technorist
This past weekend saw the greatest Rocket League teams in the world meet at the sold-out Avalon Hollywood in California to battle for supremacy at the inaugural Rocket League Championship Series Live International Finals. More than one million viewers tuned in over the weekend to watch the RLCS event on Twitch, which was the largest-ever in Rocket League-viewing history!
Here’s a recap of how how it all went down:
- The first day’s matches of the RLCS LAN event played out mostly as expected with #1-ranked European team, Northern Gaming, taking down the #4-ranked North American team, Genesis, and NA #3, Exodus, to advance to the Upper Bracket Finals.
- #3 iBUYPOWER Cosmic (NA) turned heads by taking down #2 FlipSid3 Tactics (EU) in a dramatic back-and-forth opening match.
- The biggest shocker of the day was when #1 North American team, Kings of Urban, lost their opening match to #4 EU seed, The Flying Dutchmen. The loss put KOU in the lower bracket, where they would lose again to FlipSid3 Tactics — eliminating the team that many had picked to win the whole thing on the very first day.
- Following in Kings of Urban’s footsteps, #3, Mock-it eSports EU, would also lose their first two matches and find themselves knocked-out of tournament earlier than expected.
- Dark horse team, The Flying Dutchmen, who took down Kings of Urban in the first round before confidently exclaiming “We’re going to win LAN!,” found themselves in the Lower Bracket after losing to the surging, iBUYPOWER Cosmic. Unwilling to let their championship dreams die, the Dutchmen bounced back with a big victory over Genesis in the first match of Day 2.
- Flipsid3 Tactics would begin their Day 2 journey through Lower Bracket with a quick 3-0 win against Exodus before meeting The Flying Dutchmen in the Lower Semi-Finals. Flipsid3 would go on to win the series, 3-0.
- In the Upper Bracket Finals, iBUYPOWER Cosmic would defeat Northern Gaming to advance to the Grand Finals, while the Lower Bracket Finals went to Flipsid3 Tactics, who bested Northern Gaming to advance to the Grand Finals against iBP Cosmic.
- IBP Team Captain, Kronovi, and perennial all-star, Lachinio, were joined by late-substitute and eventual RLCS MVP, 0ver Zer0, to defeat those longtime rivals at Flipsid3 Tactics in an epic best-of-seven series that saw IBP take the title 4-2.
Huge congratulations to iBUYPOWER Cosmic, whose stunning victories over several higher-ranked teams brought them the gold in the first-ever Rocket League Championship Series! What’s next for the new champs from here? Find out when RLCS returns later this year! Thanks to all the teams and our community for supporting the event!
You can watch the full VOD of the weekend below:
related links: • http://www.rocketleaguegame.com/?p=1597Author: Technorist
As you read this, we just took the stage on the final day of the Rocket League Champ...ip Series Live Finals to officially debut a brand new mode scheduled for release next month, Rocket League Rumble!
A FREE game mode to be included with our next update in September, Rocket League Rumble is an epic battle royale-style addition that comes stacked with randomized power-ups. Whether you’re equipped with the Haymaker (which punches the ball), the Swapper (which changes your place on the field with an opponent’s), or the Tornado (you’ll just have to see it to believe it), each one of the 11 new power-ups brings an extra dimension to the classic Rocket League formula.
Like the “Hoops” and “Mutator” modes before it, Rocket League Rumble will appear in online playlists and Private and Exhibition matches. For the latter, you can select specific Mutators, including Slow, Civilized, Destruction Derby, and Spring-Loaded. The complete power-up list includes:
- The Boot (Kicks an opponent’s car)
- Disruptor (Forces your opponent to drive uncontrollably)
- Freezer (Freezes the ball in-place)
- Grappling Hook (Pulls you towards the ball)
- Haymaker (Punches the ball)
- Magnetizer (Attracts the ball to your car)
- Plunger (Grabs the ball via plunger and cord)
- Power Hitter (Allows you to hit everything harder)
- Spike (Attach the ball to your car when you bump into it)
- Swapper (Change positions on the field with your opponent)
- Tornado (Sweep up the ball and opposing cars into a giant funnel cloud)
Check out the trailer to see the new mode in action and remember to watch the final season-one RLCS match-ups today and forever on Twitch.tv/RocketLeague.
related links: • http://www.rocketleaguegame.com/?p=1578Author: Technorist
When we announced our plans for Season 3, we discussed our plans to deploy a Competitive Skill Restriction in a future update. We have deployed a Party Matchmaking update today to address these issues, but it’s a little different from what we first explained. Originally, the restriction prevented parties from queuing for Competitive matches if their Skill Ratings were too far apart, but the more we worked on the feature, the more we realized that there was a better way to do it. Before we explain what that “better way” is, let’s first discuss how we got here:
First, the Competitive Restriction would have had a negative impact on groups of friends that were not abusing the system, but fell outside the new limitations. For instance, you may have been in a party with friends three tiers below you, then you won a match, ranked up, but your friends didn’t. In this scenario, you would no longer be able to play together. Theoretically, this was a negative side-effect that you’d just have to accept to maintain the integrity of competitive play, but one of the reasons we kept thinking about alternatives.
Secondly, for the Champion players among you, a three-tiered skill restriction would not have entirely fixed the ability of players to exploit the Top 100 Skill Leaderboards. A Grand Champion paired with a Superstar — the lowest-allowed player under the restriction — would still climb the leaderboards more quickly than two Grand Champions playing together. This isn’t a bug, per se, it’s a logical outcome for the skill system. A Grand Champion and Superstar team is expected to lose to a team of two Grand Champions, so they earn more Skill rating for a victory. But this kind of setup also creates an incentive for fellow Champion players to “smurf” with an alternate, Superstar-ranked account so that ranks can be gained faster than playing legitimately.
Here’s what we’ve decided to do instead:
Improved Party Skill Rating
Our new solution does a better job of fixing the problems at hand. Here’s how it works:
- You can search for Competitive games in a Party with anyone in your friends’ list, regardless of their current skill tier
- Instead of averaging each player’s skill together in a Party, Party Skill is now based on the highest-skilled player in the group
- When skill ratings are updated after a match, the new Party Skill rating will be used to prevent players from ranking up faster by teaming up with lower-ranked friends
What does this mean in practice? Let’s look at a few examples:
- A Challenger Elite player and a Prospect Elite player party up to play Doubles together. Previously, that combination would have averaged out to roughly Challenger II-level. Under the new system, they will be considered a Challenger Elite party.
- A Grand Champion player and an Unranked player party up. Previously, they would have matched as Rising Star, and the Grand Champion could earn skill rating despite playing lower-ranked players. This pairing will now match as Grand Champion. And, more importantly, that Grand Champion player will earn the same skill rating as a party of two Grand Champions would – not the skewed gains seen on the live servers. And their opponents will gain or lose the same rating as they would against two Grand Champions.
This new system has major upsides. First, friends can still queue Competitive together even if their ranks aren’t quite close enough, and second, when players face off against parties of wide skill variance, the highest ranked player should be near their rank, not significantly above them. Finally, using a low-ranked “Smurf” teammate no longer gives any tangible benefit when ranking up.
Fixing Rank Boosting
We recognize that just fixing matches going forward doesn’t address the existing issues with players who have exploited these loopholes to reach rankings they don’t deserve.
For now, we will take specific action against players at Rising Star and above that have demonstrated a consistent pattern of partying with teammates well below their personal rank. This pattern is defined as follows:
- Greater than 25% of matches played with a teammate more than eight skill tiers below the player.
- Greater than 30 matches played with a teammate more than eight skill tiers below the player.
All players that meet either of the above criteria, and are in Rising Star tier or higher, will have their Skill Tier and MMR set to Rising Star, Division I. For the purposes of end of season rewards, they will not be considered to have reached Champion unless they reacquire that ranking after these changes.
As always we welcome your feedback and look forward to seeing how you like the new system. Enjoy!
related links: • http://www.rocketleaguegame.com/?p=1573Author: Technorist
This weekend is a special one for Rocket League esports, when the Rocket League Champ...rnational Live Finals comes to the Avalon Theater in Hollywood on Saturday and Sunday, August 6 and 7. The top 4 RLCS teams from each region are flying out in-person to answer an age-old question: who’s the best? In anticipation of getting that answer, we’re delving into the backgrounds of two of the most popular players in the world.
Kronovi (North America)
One of the most prolific faces in Rocket League is Kronovi, aka Cameron Bills, who represents the well-known professional esports team, iBuyPower Cosmic. Not only is Kronovi and his team one of the best that North America has to offer, but he also carries a solid year of live and online competitions where he has won thousands of dollars and even a brand-new BMW. What makes Kronovi who he is as a player and a person? What motivates him and where does he want to go next? Watch the video below and find out.
Mock-It Esports is no stranger to the competitive world of Rocket League, and their “Mock-it EU” counterparts are gunning for this weekend’s $55,000 prize pool and championship trophy. Philip Paschmeyer, better known as Paschy90, is a German Rocket League pro with a well-rounded approach to both his life and his play-style. What fuels Philip’s passion for Rocket League and what are his expectations for RLCS? The profile below explains it all.
Kronovi and Paschy are just two of the 20-plus Rocket League pros traveling to the RLCS Finals in Hollywood this weekend. Catch it live on Saturday and Sunday, starting at 10am, to see how it all shakes out, and don’t forget to tune-in on sunday at approximately 12pm for a world-exclusive announcement that should be a lot of fun. See you then!
related links: • http://www.rocketleaguegame.com/?p=1569Author: Technorist